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- (Note - Use the Rename.ex script after unarcing to rename files)
-
- These versions of GrabANIM and DisplayANIM have been provided as an example of
- ANIM creation and playback. These programs provide examples of vertical byte
- run length compression. The two routines involved in the compression and
- decompression (skip.c and unvscomp.asm) were written by Jim Kent and were
- released by him to public domain. Thanks go to Jim for his contribution
- to these programs and to the success of the ANIM format.
-
- The basic IFF read/write code came from the EA IFF routines. There have been
- some modifications made to these routines and these mods have not always
- been in the same vein as the original code. Most notably, there have been
- some global variables added which may render the code non-reentrant.
-
- In the case of DisplayANIM, this version (1.0) does NOT do all the things
- that the versions of ShowANIM do. First of all it will only play
- vertical byte style compression. Second, there is no timing code so
- all ANIMs played with this DisplayANIM will just run as fast as possible.
- The intent was not to give away the full source to ShowANIM, but to only
- provide a working example of ANIM playback.
-
- This sample code compiles under Aztec 3.4.
-
- Gary Bonham, SPARTA Inc.
- 24 March 1988
-